#dialogueforaplay (Tweets 64-75)

hash-tag dialogueforaplay 64-75

64

Act 2 Scene1

Stage is lit. A uniformed policeman is present. The lights go out as DCI Syd of CID enters. He trips

Tbc

65

DCI: Darn!

The lights go up. DCI is on the floor with the white outline. He stands up with it. DCI: What’s this?

Tbc

66

PC: That’s the outline of the stiff’s body, sir.

DCI: Isn’t it supposed to be in chalk? PC: HSE rules! Dust hazard!

Tbc

67

DCI: Chalk dust! A hazard? You cannot be serious!

PC: Deadly, sir.

DCI: Deadly ‘serious’ or deadly ‘chalk dust’?

Tbc

68

PC: Both! We have to use chalk ‘substitute’.

DCI: It’s ‘Iron!’ Aren’t HSE worried about ‘rust!’

PC: I can’t say.

Tbc

69

DCI: You can tell me I’m a policeman.

PC: You’re a policeman!

DCI: Really! By the way; where has the stiff gone?

Tbc

70

PC: The body of the “deceased” was apprehended trying to buy a drink in the intermission. He wasn’t ‘really’ dead!

Tbc

71

DCI: Constable, let’s pretend that the ‘stiff’ is a real ‘live’ dead man for the moment. The public expects it.

Tbc

72

PC: Make a wish!

DCI: Sorry?

PC: As you wish! Tip of the Slongue.

DCI: Have you been drinking?

PC: Yes, sir, water!

Tbc

73

DC Acey enters. Sees policemen, about turns.

DCI: Have you found any clues, Constable?

PC: Only snooker ones, sir.

Tbc

74

DCI: I’ll let that rest. Where are the suspects?

PC: They were in the bar, too.

DCI: Keep it realistic, constable.

Tbc

75

An unknown lady walks in from ‘out’.

Lady: Is this the ‘Crime Scene?’

DCI: It is.

Lady: Lovely! Thanks!

She leaves.

Tbc

-/-

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